

The player should follow the trail of different colored ! Blocks to the end, which is where the Key and Keyhole are. The player should then take flight off of the Used Blocks that were previously coins going to the right, and land up high on yellow ! Blocks. To get to the Key and Keyhole, the player should get to the platform with the Switch Block and Control Coin with a Cape Feather, and use the same strategy as before to make the Control Coin go right. In order to find the Key and Keyhole, the player should have already completed the Yellow Switch Palace, Green Switch Palace, Red Switch Palace, and Blue Switch Palace, although it is possible reach the Key and Keyhole with just the Blue Switch Palace completed, or flying to it using Blue Yoshi and a Koopa Troopa, or simply by angling flight just right with a cape.


Beating the level this way will allow easy access to the Donut Plains, and, if the player has unlocked all four secret exits in each of the four preceding Star World levels, complete an orbit of the Star World. The Giant Gate is at the end of this section. A quick stairlike formation of Flimsy Lifts comes after a blue pipe, and then more Koopa Troopas and Spinies are mixed between pipes. The player passes more Koopa Paratroopas and Flimsy Lifts before coming to a platform containing a Yellow Yoshi Egg.Ī few Spinies are found in between Warp Pipes, and Yoshi can be used to jump on Spinies without taking damage. After this, the player should hit the Switch Block, which turns the coins into Blocks, and run on top of them as far as possible. The ideal Control Coin would be one that goes up three or four coins, then turns right and stays right for its duration. The ? Block contains a Control Coin, which the player needs to control to make it go to the right. Koopa Paratroopas are encountered flying between some of the platforms.Īfter the player comes to solid ground again, there is a Switch Block, three Rotating Blocks, and a ? Block followed by a long space. To get past this obstacle, the player has to jump off of each platform quickly to avoid losing a life. The player will start out next to a bunch of Flimsy Lifts. Like all Star World levels, there are two ways to beat this level. This level contains no Dragon Coins in the original, but in the remake, it has five. Star World 5 consists of one long screen, which the Player has 300 seconds on the timer to complete.
